So think of this as a sort of sneak peek of what to expect in the future. Part 3 will be giving some popular Map Packs the same treatment. And then in future articles, I’ll be giving a more detailed look at them. And I do plan to do deep looks at a lot of my favorites, but I figured since this set of articles is a broader stroke, so to speak? We’re gonna be doing a rapid fire look at a ton of mods. Think of it as a sort of summary, yet also a sneak preview. So, this article’s gonna be a bit different. How Classic Doom is Still Going Strong Part 1: Running Doom on a Modern PC! If you have read part 1 or you’re already well familiar with GZDoom and setting up mods for use with it, you’re good to go. Have you read Part 1 of this series yet? If not, I strongly recommend you go back and do that first, since it details how to set up GZDoom for the purpose of playing mods with relative ease. Unreal Tournament in my Doom?! It’s more likely than you think… And with more advanced scripting and capabilities in today’s source ports, we’ve got more complex maps, and more importantly, much more complex mods. And today we’re looking at the big reason: mods! Ever since its initial inception in 1993, Doom has has a ridiculous amount of user made maps. That’s right folks, it’s time for another look at Doom and why it’s so relevant today.
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